This is an idea which I have explained a lot to others previously. In that example, I designed a workflow system and compared to an existing design pattern. I found that my design did not have the bug the design pattern had - which was mentioned as a bug in the design pattern. Still, we find scenarios where people think that if you do not know a design pattern that is some indicator that you are not a good developer.
It is not how much information you know - it is about how you use the information you already have which makes a great or so so developer. As Einstein said: "The true sign of intelligence is not knowledge but imagination." - I saw this in my kids kindergarten wall.
Let us go really deep into the implementation of a Producer Consumer design pattern as they seem to call it which was full of holes. This time I can write at length about this because I just finished fixing a problem which nobody else was able to fix so far.
The problem is that we have a set of threads which are spawned from a set of timers. These threads share the load of performing different work items. One such work item comes from a queue which contains two types of items:
1) Which generates an item which can be consumed directly.
2) Which generates an item which generates more items - of both types (producing items and/ or items which can be consumed).
It looks straightforward, but this will not work properly. This is because these items which get into the queue can come in any sequence - which depends on the dataset from which they are generated from. So, we have a very complex system whose behavior is very dynamic and dependent on the million different combinations of the input dataset.
This system would eventually end up either sleeping indefinitely or running out of memory because of the following reasons:
1) There is no control to regulate the fact that one producer can add so many items into the queue that we run out of memory.
2) There is no control to regulate the fact that because the queue can contain items in any sequence, we don't end up in a scenario where there are only producers and no consumers so we again run out of memory.
3) If we do try to sleep the producer temporarily to control the memory usage, we got to do it in such a way that, there are adequate consumers to consume what is in the queue, and some consumers are available always to get the enqueued items below a limit.
The more I encounter real-world applications of software design patterns, the more I see badly designed software which does not work properly because the developer ceded completely to what is written in some book somewhere.
I see bugs of the worst kind in both design patterns I've seen in the field. This makes me really wary of the next time I see a design pattern in code and someone tells me.. oh.. we are just using the XYZ design pattern here, it takes care of everything you see...